> Forest of True Sight > Questions & Answers Reload this Page New Husband-Wife duo with questions
Reply
Old Sep 18, 2011, 07:10 PM // 19:10   #21
Ascalonian Squire
 
Join Date: May 2011
Advertisement

Disable Ads
Default

1) I don't think there are, but 100g for a bag is a small thing in the long run, also the 500g for a rune of holding to increase your bags inventory space from 5 to 10 is a small thing in the long run. Also, if you don't have one you should get a belt pouch to have 5 more inventory space.

2) I don't know what they mean either so I can't help you there.

3) You can get quests to get access to the other campaigns once you get to lions arch in prophecies, kaimag center in factions, and the consulate docks in night fall. As you continue doing missions and quests you will eventually be moved out of old ascalon and into the northen shiverpeaksand then into kyrata.

4) Prophecies was designed so you'd get to level 20 right around the time you get the ability to change your second professions, nightfall and faction will have you close to level 20 by the time you leave the tutorial places.
Drakar Shadowbane is offline   Reply With Quote
Old Sep 18, 2011, 07:15 PM // 19:15   #22
Ascalonian Squire
 
Gwendolyn the Jinx's Avatar
 
Join Date: Nov 2010
Location: Beirut, Lebanon
Guild: Servants of Fortuna [SoF]
Profession: Me/
Default

Quote:
Originally Posted by RegnorVex View Post
Excellent reply, thank you shillo. Great info.

1) I'm in need of more bag space, but not crazy about spending 100g on vendor bags. Any quests available for bags (post searing)?

2) What does it mean when we enter towns and players have little blue icons over their heads with +4, etc.?

3) We have the whole trilogy and EoTN. Should we just continue on in a linear fashion with Prophecies or is it possible to weave in and out of the other campaigns, or other areas besides Old Ascalon, how does that work? It would be nice to have a little variety of scenery and mobs.

4) I've seen in other threads the comment that the game really begins at 20, and that this can be done in a few hours. Are they kidding? I understand that Prophecies is somewhat slower than Nightfall or Factions, but ... That much?


Thanks,
I'll try to answer these as best I can:

1. No quests as far as I know, but there are a few collectors if you want to dodge the fee. But I think you'll eventually get enough cash for the bags and the runes of holding easily.

2. This is the current party size, it appears above the party leader's head.

3. You're stuck in Prophecies (continent = Tyria) until at least Lion's Arch (port city). Once there, you may choose to go to Factions (continent = Cantha), Nightfall (continent = Elona), or Eye of the North (Tyria). If you choose to stay in Tyria but go North, you will get a buff while there that makes you level 20. Personally, I'd recommend you stick to Prophecies and head west. It's a fun experience and since you're a pair henchmen aren't that big a disadvantage imo. If you must get heroes, go to Elona. I dont recommend Cantha at all since it has Afflicted and these just suck since they explode on death and can really be a pain.

4. Yes, levelling is much faster in Factions and Nightfall. Factions is the fastest. Basically, you leave the equivalent of presearing at 17-18 (of course, each of them have a 2-3 missions but still).

Edit: Just wanted to add some reasoning, they get you to 20 so fast so that the majority of the content designed in these 2 chapters is available to veterans of previous chapters.

Last edited by Gwendolyn the Jinx; Sep 18, 2011 at 07:19 PM // 19:19..
Gwendolyn the Jinx is offline   Reply With Quote
Old Sep 18, 2011, 07:34 PM // 19:34   #23
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

If you have already been through the games a few times you will have the skills and resources to develop a character pretty quickly know where to go who to talk to etc.
So it is possible to just do the basic missions with no side quests and do all that quickly.
This is why some claim to finish the game in a couple of days.

Storage limitations, I assume you have discovered the xunlai storage which is shared between all characters on your game account.
There is extra storage slots available from the gw online store to give your xunlai chest plenty of spaces for the average player.

Other than that each character has a backpack a pouch and two bags

You can also get equipment packs in various sizes the small ones can be bought from traders the larger ones you have to do zaishen quests till you can afford them.
http://wiki.guildwars.com/wiki/Equipment_Pack

The maximum storage space on each character is
backpack 20
belt pouch 5
2 Bags 10 each
Heavy Equipment pack 20

Last edited by gremlin; Sep 18, 2011 at 07:41 PM // 19:41..
gremlin is offline   Reply With Quote
Old Sep 19, 2011, 12:08 AM // 00:08   #24
Jungle Guide
 
Star_Jewel's Avatar
 
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
Default

I just wanted to supplement some of the answers already provided.

Movement Speed: There are a lot of speed boost skills. Naturally, they require a skill slot, and many party-wide run skills are best put on heroes. Conversely, we have consumables, some of which also provide a speed boost. Some personal, others party-wide. But these can be very expensive. A hero or two with "Incoming!"/"Fall Back!" will usually suffice. But you guys are a ways off from that. By the time you can recruit heroes and obtain those skills, you'll probably be used to the speed and better at finding your way from A to B.

Crowd Control: Shillo's answers are correct about skill-based shut-down. But a lot of players in PvE mitigate damage with distraction: Namely, meatshields. A common tactic is to bring a minion master necromancer hero, or ritualist heroes with spirits. Such disposable allies are often targeted by the AI first, taking the heat off your team to do its job.

Armor: You'll find armor crafters with increased rating armor as you progress through Prophecies. Unfortunately, this happens very slowly (Prophecies is a slow-going game -- the only way people get through it in a few hours is by skipping content). Once you reach Lion's Arch (after you pass through the snowy part of the game), you can hop over to a different campaign where you can get max-level armor almost immediately (Kaineng Center in Factions, Consulate Docks in Nightfall, Boreal Station in North).
Once you have the armor, to be fully geared up you'll have to buy runes/insignias or find and salvage them from loot drops with an ID kit and an expert salvage kit.
On that note, bear in mind that weapon drops are going to be crappy. Collector Weapons, which you can obtain by turning in the appropriate monster drops, will do you just fine until you can scrounge up some money and source some mods.

Cheap Bags: If you don't want to pay the fee for a bag and you want it right now, your only alternative as a Prophecies character is to seek out collectors or create some new (temporary?) characters in Factions or Nightfall. Both of those campaigns have newbie quests that reward a belt pouch and commendations that can be traded for bags and runes of holding. IMO, Factions is the quickest way to do this. You can also unlock some skills for free/cheap for your future heroes if you do this.

Last edited by Star_Jewel; Sep 19, 2011 at 12:10 AM // 00:10..
Star_Jewel is offline   Reply With Quote
Old Sep 19, 2011, 02:13 PM // 14:13   #25
Academy Page
 
Join Date: Apr 2011
Location: NYC
Guild: DOTR
Profession: W/
Default

Quote:
Originally Posted by RegnorVex View Post
Excellent reply, thank you shillo. Great info.
3) We have the whole trilogy and EoTN. Should we just continue on in a linear fashion with Prophecies or is it possible to weave in and out of the other campaigns, or other areas besides Old Ascalon, how does that work? It would be nice to have a little variety of scenery and mobs.

4) I've seen in other threads the comment that the game really begins at 20, and that this can be done in a few hours. Are they kidding? I understand that Prophecies is somewhat slower than Nightfall or Factions, but ... That much?
3) It's up to how you want to play it. My wife and i played prophecies until we hit the desert and got majorly stuck there. We got unstuck by figuring out how to travel to other campaigns to pick up some new skills and armor. Once that light "clicked" with us, the game became much more about character development than progressing the plot. We ultimately did return and finish Prophecies but we had a really good time exploring the other campaigns, too.

4) There's no need to rush. GW will be around for a while, plenty of time for you to do the things you'll find yourself wanting to do. Enjoy learning the game, enjoy the struggle to get through certain parts of the game. You started in Prophecies, so I'd say just play through at your own pace for a while. Your first couple characters shouldn't be a mad dash to level 20, they should be an exploration of different aspects of the game.
dudemonkey is offline   Reply With Quote
Old Sep 19, 2011, 02:36 PM // 14:36   #26
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Quote:
Originally Posted by RegnorVex View Post
I'm in need of more bag space, but not crazy about spending 100g on vendor bags.
If while you are questing, you pick up all the gold and drops and sell what you don't need to the merchant, you'll find that 100g is easy to accumulate.
As has been said, you'll also want to use Rune of Holdings on the bags, and get a belt pouch. Also, at some point in the game you will be able to get an Equipment pack, but I'm not sure exactly where - but certainly, when you get to Lion's Arch. (though you may need to go to Great Temple of Balthazar.)

Quote:
2) What does it mean when we enter towns and players have little blue icons over their heads with +4, etc.?
That would be the number of people in that person's group.

Quote:
3) We have the whole trilogy and EoTN. Should we just continue on in a linear fashion with Prophecies or is it possible to weave in and out of the other campaigns,
Other than starting new characters in the other campaigns (Factions and Nightfall), you have to continue Prophecies until you get to Lion's Arch. Once there, you can get small quests to unlock travel to Factions, Nightfall, and EotN. If you're not overly concerned with lore and/or playing in a linear fashion, I would recommend that you travel to Nightfall at that point. There, after a few small intro quests, you can get some Heroes (customizable henchmen), max armor (at Consulate Docks), and you can level up much faster.
Once travel to the other area is unlocked, you can freely travel back and forth using the boat that appears in the ocean (or directly to EotN using map travel) (or Embark Beach)
Btw, once you get to L.A. you can pick up the MOX hero just outside, if you want a big ugly hero to stomp around with you. And since you have the Trilogy, you can also get quests to acquire Olias (necro Hero) and Zenmai (Assassin).

Quote:
4) I've seen in other threads the comment that the game really begins at 20, and that this can be done in a few hours.
I wouldn't say that the game 'begins' at level 20, but getting to level 20 is far (far) from the end. As far as the speed of levelling up goes, it depends somewhat upon how you play the game and how experienced you are. For your first characters, since you won't have much gold or equipment, it takes a bit longer to get through the early levels. But, as I stated above, you can travel to Nightfall or Factions to level up much faster than you would by sticking to Prophecies. You can also travel to EotN at that point, but I personally don't like the way your character's attributes are modified if you go to EotN at less than level 20.

Last edited by Quaker; Sep 19, 2011 at 02:38 PM // 14:38..
Quaker is offline   Reply With Quote
Old Sep 19, 2011, 03:28 PM // 15:28   #27
Ascalonian Squire
 
RegnorVex's Avatar
 
Join Date: Sep 2011
Default

Thank you all for the detailed responses, very helpful.

We are learning the limits of our characters and really getting pummeled in some places. And I was naive enough at one point to think we might do this without henchmen? LOL!

Part of my aversion to pets is the generally weak AI in most games and the heavy need for micromanagement. GW really shines on both scores. If I cast a PBAoE the mobs will run from it, and the henchmen have been doing their duty with zero management, it's an excellent system.

Because of the missing primary attribute, our secondaries are noticeably weaker than their primary counterparts. My wife claims that her W/Mo turns out to be a fairly weak healer. We need to figure out how to change her secondary. I'm hoping it's just a matter of visiting a trainer? We aren't that far into the Ascalon environs. Do any of the secondaries make a better pairing with her Warrior in light of my Mo/E? I chose Elementalist with the idea that I would focus on Water magic to get some AoE slows/debuffs to help manage crowds.

It appears that attribute points are always re-settable in town, will that always be the case? It's great, it allows for a lot of experimentation without any of the gimp-paranoia that comes with irrevocable allocations (omg, in AoC not only are AA points irrevocable, there is no confirmation dialog!)

We quested for the 5-slot pouches on new Faction characters so we have those now, thanks for that tip. Where do we find runes of holding?

Thanks again, folks.

Winter Omen & Summer Wrath

Last edited by RegnorVex; Sep 19, 2011 at 05:04 PM // 17:04..
RegnorVex is offline   Reply With Quote
Old Sep 19, 2011, 03:42 PM // 15:42   #28
Academy Page
 
Join Date: Apr 2011
Location: NYC
Guild: DOTR
Profession: W/
Default

Don't worry about your 2nd profession too much. Yes, you can change it but it won't be for a while. Also, your secondary profession should be very secondary, especially for a warrior as the class is easily flexible enough to stand on its own.

That being said, she might want to look deeper into the Smiting Prayers. I run a W/Mo, myself, and that character is built around the skill "Strength of Honor", which you can get in the Ascalon area (find a place called Serenity Temple and there's an NPC with a skill quest). It changes the way you play your character, but in a good way. She'll get more familiar with the adrenaline/energy balance that all warriors need to grapple with.

The warrior role in Guild Wars is a little different than it may be in other games. You're not so much a tank as you are a damage dealer. At some point, she'll want to give Marty Silverblade's warrior overview a read through. A lot of it is in the future for her, but the future probably isn't all that far off.
dudemonkey is offline   Reply With Quote
Old Sep 19, 2011, 03:58 PM // 15:58   #29
Academy Page
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by RegnorVex View Post
My wife claims that her W/Mo turns out to be a fairly weak healer. We need to figure out how to change her secondary. I'm hoping it's just a matter of visiting a trainer?
Unfortunately, no. You have to either Ascend in Prophecies or become Weh No Su in Factions. The former is rather far along the game's plot, while you can become Weh No Su by reaching Lion's Arch and doing 2 missions (a lot quicker, but still not that close for you).

However, warriors are quite capable on their own, without skills from the secondary, so you don't need to reroll or rush for that reason alone. W/Mo works fine for hard rez availability.

Always remember that you only have 8 skills on your bar, so you generally get to do 1 thing well and (maybe) get space for 1-2 extra utility skills.

Quote:
Do any of the secondaries make a better pairing with her Warrior in light of my Mo/E? I chose Elementalist with the idea that I would focus on Water magic to get some AoE slows/debuffs to help manage crowds.
Mo/E is a good combination for energy management side of ele (i.e. Glyph of Lesser Energy). Remember that you will mainly be targeting party members, not enemy mobs. Actually if you did all the pre-searing quests, you should already have that skill.

As for the warrior, the most common builds don't actually use secondary class, as I mentioned above. So W/Mo is just fine. Once you get to switch secondaries, things to try are W/E (for Conjure spells) and W/D and W/A (to play with scythe/daggers).

Quote:
It appears that attribute points are always re-settable in town, will that always be the case? It's great, it allows for a lot of experimentation without any of the gimp-paranoia that comes with irrevocable allocations (omg, in AoC not only are AA points irrevocable, there is no confirmation dialog!)
Yes, both attributes and skills can be reset in town, always. And yes, that's meant to encourage experimentation. After ascension, each secondary class class needs to be unlocked (this is pretty cheap); once unlocked, you can also switch them in town without any further cost or restriction.
shillo is offline   Reply With Quote
Old Sep 19, 2011, 08:24 PM // 20:24   #30
Ascalonian Squire
 
RegnorVex's Avatar
 
Join Date: Sep 2011
Default

I'm curious how you vets allocate your attribute points: focus on one, two or three attributes? I'm assuming I get 5 every level so that's what, 100 total? Given the growing and varying cost, I have no idea how many total ranks that works out to be but I think it depends on the distribution across attributes. I'm guessing it's highly situational given the mission challenge, so I'm probably answering my own question here. Let me know if I'm off base here or if there are certain conventions I should be aware of.

What a great system, I continue to see why this game is so popular.
RegnorVex is offline   Reply With Quote
Old Sep 19, 2011, 09:01 PM // 21:01   #31
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Quote:
Originally Posted by RegnorVex View Post
I'm curious how you vets allocate your attribute points: focus on one, two or three attributes? I'm assuming I get 5 every level so that's what, 100 total? Given the growing and varying cost, I have no idea how many total ranks that works out to be but I think it depends on the distribution across attributes. I'm guessing it's highly situational given the mission challenge, so I'm probably answering my own question here. Let me know if I'm off base here or if there are certain conventions I should be aware of.

What a great system, I continue to see why this game is so popular.
You get 200 points at lvl 20, 170 just for getting to the level then there are 2 special quests that give you 15 pts each.

Spreading of the points varies from character to character and it will become clear at some point that skills have break points ie adding a point may not improve the skill it may take 2 3 or more points before it changes.
Some skills work even with no points in them and are still useful.

I usually concentrate points into 2 or maybe 3 skill lines but it very much depends on the class and wether I am using my secondary class skills.
There are runes and inscriptions that can be added to weapons and armour which add points.
eg a +1 rune of healing added to your armour adds 1 point to that skill list.
Headpieces get a free point so adding it there actually gives you 2 points read up if confused by my explanation.
The more powerful runes often are a tradeoff they increase a skill line but cost you in health, again you really need to read up when you start getting these things.

If I may offer a couple of pieces of advice I give all newcomers.
1/ do not bother buying armour till you reach the part of the game where you can buy the maximum protection version for your class.
Doing otherwise wastes money as there are collectors that will equip you in trade for items they are looking for.
2/ Pick up everything that drops from dead monsters and use sell or salvage and sell everything.
That way by the time you get to the point of buying armour you will have the cash.

Last edited by gremlin; Sep 19, 2011 at 09:12 PM // 21:12..
gremlin is offline   Reply With Quote
Old Sep 19, 2011, 09:39 PM // 21:39   #32
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Quote:
Originally Posted by RegnorVex View Post
My wife claims that her W/Mo turns out to be a fairly weak healer.
It's never a good idea to try to be a healer as a Warrior. Warriors have too small an energy pool and too slow energy regen and are designed to be Adrenaline based. Her best bet at this point would be to basically ignore the /Mo and just concentrate on the Warrior aspect - just use the /Mo for a better rez (than the signet she would otherwise use.)
Quote:
We need to figure out how to change her secondary.
You won't be able to change your secondary until after you are "Ascended", which in Prophecies, happens in the Crystal Desert.
Quote:
Do any of the secondaries make a better pairing with her Warrior in light of my Mo/E?
At this early stage of the game, it's best for her to concentrate on her primary, anyway. Later, after you can change secondaries, there are a number of options for a warrior.
Quote:
I chose Elementalist with the idea that I would focus on Water magic to get some AoE slows/debuffs to help manage crowds.
Similarly to your wife, you should mostly concentrate on your primary at this stage. You could either go with healing and/or protection to act as the medic in the group, or you could concentrate on smiting and leave the healing to a Monk henchman (if available). You have too few attribute points and too few skills available, but of course, fell free to experiment.

Quote:
Where do we find runes of holding?
You buy them from a merchant. If I recall, not all merchants have them in the early stages.

Quote:
I'm curious how you vets allocate your attribute points: focus on one, two or three attributes?
It depends on the class and build. Generally speaking, except for some specialized builds, I don't normally use any more than 3 attributes (and only one of those is ever from my secondary). My Warrior, for example, has all it's points in 2 lines - Swordmanship and Strength.
Quote:
I'm assuming I get 5 every level so that's what, 100 total?
You will have 200 points once you are level 20 and have done the attribute quests. (check wiki for details)

Last edited by Quaker; Sep 19, 2011 at 09:43 PM // 21:43..
Quaker is offline   Reply With Quote
Old Sep 20, 2011, 01:20 AM // 01:20   #33
Ascalonian Squire
 
Funky Snapple's Avatar
 
Join Date: May 2011
Profession: R/Rt
Default

You can also get runes of holding from the Monastery Quartermaster to the right of the one who gives you the bags using the monastery credits.

And about the attribute points, I agree with Gremlin and Quaker, try to focus on 2 or 3. Also, some professions are really flexible and you can perfectly play without using anything from your secondary. I usually just put skills from the secondary profession to add some fun to the skill bar
Funky Snapple is offline   Reply With Quote
Old Sep 20, 2011, 01:21 AM // 01:21   #34
Jungle Guide
 
Star_Jewel's Avatar
 
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
Default

Quote:
Originally Posted by RegnorVex View Post
It appears that attribute points are always re-settable in town, will that always be the case? It's great, it allows for a lot of experimentation without any of the gimp-paranoia that comes with irrevocable allocations (omg, in AoC not only are AA points irrevocable, there is no confirmation dialog!)
Aside from your primary profession, practically everything can be changed in GW. It's very hard to make a mistake you'll regret forever in this game.

Quote:
We quested for the 5-slot pouches on new Faction characters so we have those now, thanks for that tip. Where do we find runes of holding?
When you were running around Shing Jea Island (the newbie area of Factions), did you do any other quests that awarded you with pink Monastery Credits? If you talk to the Monastery Quartermasters in Shing Jea Monastery, they will trade you a bag and a rune of holding for a total of 4 credits (so you'd need 8 credits per character to get your max allowance of bags).

Quote:
Originally Posted by RegnorVex View Post
I'm curious how you vets allocate your attribute points: focus on one, two or three attributes?
Prophecies is kind of mean to newbies by initially giving you skills in every attribute without telling you "Actually using skills from every attribute is stupid." This is a little bit where you have to consider the types of roles your profession can play (we have stickies at the top of each profession in our Campfire Section; you can also search the wiki for your profession where they outline the attributes and provide guides for playing) and figure out the synergies of the skills you have available. In the beginning, where the game isn't very hard and you have few skills, you can somewhat mix and match, but as you get deeper in, you'll want to specialize.

For a warrior this choice is kind of easy, because you can only wield one weapon type at a time, so it's a no-brainer to decide between Axe/Swordsmanship/Hammer as the weapon attribute to spec in. For the rest, you choose between Strength, which is the Primary Attribute and has its own inherent benefits, and Tactics, which provides some utility. You can put points into both, but depending on the skills you're using, you'll usually end up favoring one over the other.

As a monk, you choose between being a damager (Smite) or a party helper (Healing/Protection). If helping your party, you need to decide whether you want more power in buffing your party to keep them from harm (Protection) or pushing red bars up after the fact (Healing). Then you definitely want to put points into your Primary Attribute of Divine Favor for its inherent bonus (extra healing).

And that's just allocation of your main attributes. It doesn't really leave a lot of room for secondary attributes, which are mainly there to supplement or provide a little extra utility to your main goal (like using the elementalist Glyph of Lesser Energy to help you manage your energy as a monk). There are some gimmick builds out there that allow some professions to run mainly as their secondary, but those are the exceptions to the rule.

Some builds rely on a specific allocation of points to work (these mainly revolve around keeping protective enchantments up 100% of the time); otherwise, it just comes down to what works for your build at the given time. It's ultimately up to you to decide which skills you want to use, how powerful you want each of them to be, or how long you want a skill's effect to last.
It usually helps to look up a skill on the wiki to see how it performs at different attribute ranks.
Star_Jewel is offline   Reply With Quote
Old Sep 20, 2011, 05:17 AM // 05:17   #35
Ascalonian Squire
 
Gwendolyn the Jinx's Avatar
 
Join Date: Nov 2010
Location: Beirut, Lebanon
Guild: Servants of Fortuna [SoF]
Profession: Me/
Default

Just to answer your specific question, I very often find myself doing 12-9-9 (remember I've done the +15 attribute points quests). 12 is for the main school of magic (it could be Healing Prayers for example), 9 is for the Primary attribute (Divine Favor), and the last 9 is for e-management (think Mesmer's Inspiration line) or some other alternate school (like protection prayers in this example). Consider picking up a minor rune for your primary attribute.

If you are absolutely focusing on one school of magic, then do 12-12, 12 in main school and 12 in primary attribute.

These are not counting the bonuses you get from headgear (+1) or runes.

by the way, if you wanted to use Water Magic and NOT heal or prot, consider rerolling to an Elementalist. Your wife may also want to join you as a Monk if she wanted to heal, because imo, both are very unfeasible since Warriors have naturally low energy and energy regen and monks lack the Energy pool to handle most ele spells.

Last edited by Gwendolyn the Jinx; Sep 20, 2011 at 05:24 AM // 05:24..
Gwendolyn the Jinx is offline   Reply With Quote
Old Sep 20, 2011, 02:48 PM // 14:48   #36
Ascalonian Squire
 
RegnorVex's Avatar
 
Join Date: Sep 2011
Default

My wife is going to focus on being a warrior (which is quite different from her usual tanking role, but she likes to mix it up and enjoys the survivability of the Warrior class). I think she is going to continue to rely on me to do the healing, which is exactly how we've always played together.

I'm not seeing much effect from my water magic debuffs so I'm moving toward an exclusive Smiting/Healing Prayers set up. My question now is the relationship between Healing Prayers and Divine Favor. I would imagine that Healing Prayers will have a larger impact on healing, but then I would also imagine that Divine Favors is going to distribute its bonuses across both Healing Prayers and Smiting Prayers, no? That would seem to be good during leveling to give that extra DPS bump.

But I'm fuzzy on how these two scenarios compare.

Thanks again,

Winter Omen & Summer Wrath
RegnorVex is offline   Reply With Quote
Old Sep 20, 2011, 03:29 PM // 15:29   #37
Desert Nomad
 
BrettM's Avatar
 
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
Default

Quote:
Originally Posted by RegnorVex View Post
My question now is the relationship between Healing Prayers and Divine Favor. I would imagine that Healing Prayers will have a larger impact on healing, but then I would also imagine that Divine Favors is going to distribute its bonuses across both Healing Prayers and Smiting Prayers, no?
Yes. Any ally-targeted or self-targeted monk spell of any attribute is going to give a Divine Favor bonus, including healing, protection, and smiting spells. Untargeted monk spells, such as Symbol of Wrath, will give a Divine Favor bonus to the caster.
BrettM is offline   Reply With Quote
Old Sep 20, 2011, 03:35 PM // 15:35   #38
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Quote:
Originally Posted by RegnorVex View Post
My wife is going to focus on being a warrior (which is quite different from her usual tanking role, but she likes to mix it up and enjoys the survivability of the Warrior class). I think she is going to continue to rely on me to do the healing, which is exactly how we've always played together.

I'm not seeing much effect from my water magic debuffs so I'm moving toward an exclusive Smiting/Healing Prayers set up. My question now is the relationship between Healing Prayers and Divine Favor. I would imagine that Healing Prayers will have a larger impact on healing, but then I would also imagine that Divine Favors is going to distribute its bonuses across both Healing Prayers and Smiting Prayers, no? That would seem to be good during leveling to give that extra DPS bump.

But I'm fuzzy on how these two scenarios compare.

Thanks again,

Winter Omen & Summer Wrath
You should never dump points into Divine Favor (which gives 3.2HP/rank and has breakpoints of 8 and 13 because of that) unless the gain is more than from Healing Prayers, or you are using Protection prayers mainly (such as Shield of Absorption, Shielding Hands, Reversal of Fortune). Also Divine Favor is better for cheap 5 energy skills since it's more economical, which is why Heal Other is rather bad (and most other 10 energy skills besides Protective Spirit and Aegis).

For example, http://wiki.guildwars.com/wiki/Dwayna%27s_Kiss gives you +2 HP for going from rank 11 to 12 but the bonus also gives +2HP per from rank 11 to 12 so it's one of the skills that benefits from Healing Prayers rank more. Orison of Healing is probably the worst healing skill possible but it's what you start off with. For rank 11 to 12 you get +3 HP, so you're better off with Divine Favor there. The higher the rank, the more expensive the attributes so that's why it's better to dump points in Divine Favor to raise it up than to go from 11 to 12 Healing.

If you only have access to prophecies so far even if you have all the campaigns, a better option than going Healing Prayers is to run Divine Boon with Reversal of Fortune , Shielding Hands, mend ailment, and Guardian. Only Word of Healing (an elite) and Dwayna's Kiss are decent in Prophecies from the Healing prayers line, which is why back then people ran Divine Boon protection prayers. Recently, the elite skill Unyielding Aura also got changed so you could use that since you have all the campaigns (use with Dwayna's Kiss + Patient spirit + Divine Healing + Heaven's Delight or Gift of health + Dismiss condition + Divine Healing + Heaven's Delight ). Also, prophecies bosses are unlike the other campaigns because they take less damage and have shorter hex and condition durations but don't do 2x damage.

Also I skimmed this thread, but it seems you had a problem with movement? Keep in mind there are outposts that you can teleport to once you reach them. This is called "map travel" (http://wiki.guildwars.com/wiki/Map_travel). I feel it's better explained in Nightfall campaign for beginners. In prophecies, they don't really do a good job of explaining it but it is a quest there (http://wiki.guildwars.com/wiki/Unsettling_Rumors).

Also I noticed you read about hitting 20 in a few hours. It's very possible in Factions and to a lesser extent, Nightfall. Prophecies is slower. On a clean account with no unlocks I got through Nightfall in about a day. Nightfall in my opinion is the best campaign to start in if you don't care for story because they refined the new player experience. They even give you minor vigor runes, bags, and a dye for your armor.
LifeInfusion is offline   Reply With Quote
Old Sep 21, 2011, 08:56 AM // 08:56   #39
Desert Nomad
 
aspi's Avatar
 
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
Default

Quote:
Originally Posted by RegnorVex View Post
My wife is going to focus on being a warrior (which is quite different from her usual tanking role, but she likes to mix it up and enjoys the survivability of the Warrior class). I think she is going to continue to rely on me to do the healing, which is exactly how we've always played together.

I'm not seeing much effect from my water magic debuffs so I'm moving toward an exclusive Smiting/Healing Prayers set up. My question now is the relationship between Healing Prayers and Divine Favor. I would imagine that Healing Prayers will have a larger impact on healing, but then I would also imagine that Divine Favors is going to distribute its bonuses across both Healing Prayers and Smiting Prayers, no? That would seem to be good during leveling to give that extra DPS bump.

But I'm fuzzy on how these two scenarios compare.

Thanks again,

Winter Omen & Summer Wrath
When you and your wife enter the desert campaigns it will be a good thing for your wife to get one of the most important elites imo for a warrior, Warriors endurance.
aspi is offline   Reply With Quote
Old Sep 21, 2011, 02:24 PM // 14:24   #40
Ascalonian Squire
 
RegnorVex's Avatar
 
Join Date: Sep 2011
Default

More good tips, thanks folks.

I hear references to elite skills. How do we get elite skills, is that what we purchase from vendors with our skill points? So far all we've doen to acquire skills is quest for them, and I haven't see anything indicating elites. How can you tell if it's an elite skill?

Thanks,
RegnorVex is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 10:12 PM // 22:12.